using System;
namespace MyRandom
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 10; i++)
{
// Generate random number
Random random = new Random();
int myNum = random.Next(0, 10);
// Write generated random number to console window
Console.WriteLine("My random number: " + myNum.ToString());
}
// Pause running console window
Console.ReadLine();
}
}
}
Did you know that if you declared Random Class within the loop as shown in the code sample above, it will not generate random number at all – in fact it will generate same number as shown in the screenshot below:
To fix this problem, you need to declare Random Class outside of for loop as follows:
using System;
namespace MyRandom
{
class Program
{
static void Main(string[] args)
{
Random random = new Random();
for (int i = 0; i < 10; i++)
{
// Generate random number
int myNum = random.Next(0, 10);
// Write generated random number to console window
Console.WriteLine("My random number: " + myNum.ToString());
}
// Pause running console window
Console.ReadLine();
}
}
}
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